Software-rasterized G2A
The converted G2A mesh uses the existing lighting, drag physics, and fit solver, with the temples always open.
G2A / G2B → shared renderer → source canvas
Model lab · ASCII pass
Tune the glyph field while the live glasses stay in view.
Pipeline
The converted G2A mesh uses the existing lighting, drag physics, and fit solver, with the temples always open.
The frame is downsampled into cells. Contrast and brightness reshape each cell before alpha removes the empty background.
Each luminance value indexes a sparse-to-dense character set, then the rows are painted in OcuClaw lens green.
Adapted from Egor Shesternin's ASCII hero guide and its MIT-licensed reference implementation. This version preserves OcuClaw's own G2 geometry and software renderer instead of loading a GLB or WebGL stack.